Established Chris Perkins, Lead Designer of Waterdeep: Dragon Heist, stated that the adventure module takes place in "1492 DR, the Year of Three Ships Sailing". The adventure runs through levels 15 and is followed by the adventure Waterdeep: Dungeon of the Mad Mage. But one of my players wants to be a male drow. Region The Scribblers find themselves in the magical world of Faerûn in the legendary city of Waterdeep in Episode 4 – Room 203 With Grady and Dwindlejoy taken care of, the party must figure out who hired the duo and why they were…Read More+ One of my PC's for this was a drow bard. Help support GITP's forums (and ongoing server maintenance) via Patreon, Interacting with Drow PC in Waterdeep: Dragon Heist, 2020 Holiday Ornament and Black Friday Sale, End-of-Book Hiatus (and Holiday Ornament), If this is your first visit, be sure to Waterdeep is a city with close ties to Eilistraee: the drow goddess of dancing, moonlight, and giving Lolth the middle finger. This document is an attempt to provide insight into the drow deity Eilistraee and her clergy, the Sword Dancers, and into their goals going forward in the post-Second Sundering era of the Forgotten Realms. There is a lot to be said for it depending on the villain too. [2], After her return in the 1480s DR, during the Second Sundering,[3][4] the drow goddess Eilistraee was seen dancing and speaking to mortals in many places,[5][6] especially along the Sword Coast. They are differentiated by their black skin, pale hair and pale, almost-white hair and eyes. Beneath the plateau of Waterdeep lies the largest and deepest dungeon in the world. The nobles have been greatly reduced and are much less powerful. Dragon Heist is pretty clear on that: Waterdeep is extremely cosmopolite, and Drow don't risk much more than a few glares, rudeness and suspicions/assumptions you're a crook (unless they find themselves encountering specific violent drow-haters), and the majority of people won't bother with that kind of prejudice. It is accompanied by a new domain to play a cleric of Eilistraee in 5e D&D;, two magic items, and a background. Podcast Skullport was taken by the drow. Deep inland are the ancient dwarven citadels of Mithral Hall, Citadel Felbarr and, the largest of the three, Citadel Adbar. Those minority non-evil drow rarely have the malice necessary to survive in their cruel society, and many leave to adventure outside of drow lands. The temple was composed of four major caverns. People in the D&D source material seem to be a little more open minded than, say in the Legend of Drizzt books. History Forgotten Realms Wiki is a FANDOM Games Community. The epic tale of 4 unlikely individuals. Recently, the Blackstaff Vajra Safahr announced that divinations had revealed the curse's source: a necromantic artifact called the Soulmonger located somewhere in Chult. One cavern contained multiple buildings that were used as living quarters for the faithful. In the 1490s DR, the operations finally led to its restoration. Most members are male because most Drow Female refuse to take orders from a man, but a female Drow who decries the patriarchy and proves themselves useful can get in. After defeating the summoned Vrock, the Troll Skulls began poking … [2][8] The Promenade and the Dancing Haven became sister temples, providing the followers of the Dark Maiden with a foothold both on the surface and in the Underdark of Waterdeep. The Eilistraeens planted and grew a small grove of trees within an abandoned, roofless building, and then used it as a temple and base of operations. Trelasarra wanted to simply engage in the worship of her goddess and uphold her teachings, but she was well aware of the dangers for the newly restored Promenade, and garrisoned the temple as if at war.[9]. They persuaded Remallia Haventree, the Waterdhavian Harper representative, to offer her support to the endeavor. Waterdeep was built on the site of the ancient elven settlement of Aelinthaldaar, which gave way to a farming community of humans that developed into Bloodhand Hold. If you're a Drow in Waterdeep, you're one of the few outcasts who prefer the surface to Skullport and/or the Xanathar's Guild. I don't think any creature can just walk in Waterdeep. ... A subreddit for DMs running the D&D 5th Edition module Waterdeep: Dragon Heist. When she was reborn after the Second Sundering, Waterdeep was the first venue of her comeback tour. And in Waterdeep: Dragon Heist, who you’re going up against is up to the DM. Most drow are utterly and iredeemably evil. Do you know about how many years it’s been since the Time of Troubles? The Dancing Haven Heck, there is a ward preventing a whole race from doing so. cult of asmodeus x 2 doom raiders x 1 dragon x 2 drow x 1 fangs of tezmyr x 2 fey x 1 force grey x 2 grey hands x 4 harper x 5 house cassalanter x 2 ivory backstory x 5 lord's alliance x 2 luskan x 1 maeve backstory x 2 monk x 1 neverwinter x 1 noble x 5 open lord x 1 For this reason it was considered part of the Western Heartlands of the Realms, even though it lay 150 miles north of Daggerford on the shores of the Sword Coast. Check out this episode of Scribbler’s Rest! which was featured in the Legacy of the Drow series of novels. The Melairkyn dwarves first excavated the tunnels that would become Undermountain, and the drow are said to have dug their own tunnels up from below. She was seen dancing in the moonlight outside the walls, celebrating her return. [1] Later developments prevented the creation of the forest in that area, and the project was therefore moved to the Northern Ward. Here lies the city-state of Neverwinter and the large port city of Waterdeep. [1][2], The Dancing Haven was originally meant to be a forest-temple to Eilistraee that should have replaced a block of abandoned buildings in the Field Ward of Waterdeep. It was used as a base of operations for the followers of Eilistraee in the city. Worst-case scenario, it gets ignored and pushed back to page 2, AKA The Phantom Zone, never to be seen again. Bregan D’Arthe doesn't disguise themselves because they're Drow, but because they're Bregan D’Arthe. Thelvar, Drow Rogue – Max Malcolm, Human Cleric – Will. It sprawls out under the city, said to plunge as many as twenty levels deep. ... #dnd #dnd5e #dungeonsanddragons #waterdeep #dragonheist #waterdeepdragonheist #d20 #podcast #roleplay #rpg #scribblersrest. Shrine The new influx of drow in Waterdeep also caused some taverns to hold drow-themed shows, with performers painting their skin obsidian and wearing silvery wigs. [1] Waterdeep was one of such places: in 1491 DR, the Dark Maiden appeared dancing under the walls of the city, up the road to Amphail. The griffon rider forces are gone. The Mushrooms being one of the hardest items to find comes from the underdark from a drow shopkeeper. Welcome to Scribblers’ Rest Bonus Content, where we play Dungeons & Dragons 5E! ...I've seen a fair amount of granola tree huggers play druids. [7] However, due to the chaotic developments in that area, the Dancing Haven was temporarily moved to the North Ward. The Dancing Haven was a shrine dedicated to the drow goddess Eilistraee, located in the Northern Ward of the city of Waterdeep, in 1491 DR. Religions Waterdeep was the most common name used by the sea captains docking at the port to trade. 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