Tolerate temperatures as low as −50°F without any additional protection. Anything you wear or carry is invisible with ou. Wondrous item, uncommon (requires attunement) (DMG-159). Many magic garments are made to be easily adjustable, or the: magically adjust themselves to the wearer. For example, a fireball might cause smoke to billow from the caster’s ears for 1d10 minutes. A wearer can't prevent this telepathic communication. Weapon (any sword), common (DMG-136–145). When you drink this potion, you gain resistance to one type of damage for 1 hour. At the start of each of your turns while you’re poisoned in this way, you take 3d6 poison damage. While wearing this armor, you gain a +1 bonus to AC, you have advantage on saving throws against the Frightful Presence and breath weapons of dragons, and you have resistance to one damage type that is determined by the kind of dragon that provided the scales (see the table). Whether you favor a longsword or a longbow, your weapon and your ability to wield it effectively can mean the difference between life and death while adventuring. Each side pouch can hold up to 20 pounds of material, not exceeding a volume of 2 cubic feet. This sword is cursed and possessed by a vengeful spirit. Once it has been used, it can’t be used again until 2 days have passed. This longbow was crafted using wood-shaping magic rather than tools. More weight causes the rod to deactivate and fall. A longsword in a silver-chased scabbard. When you drink this potion, you gain the effect of the etect thoughts spell (save DC 13). If the bag is turned inside out, its contents spill forth, unharmed, but the bag must be put right before it can be used again. Invisible writing will be revealed by detect magic, see invisibility, or true seeing. The adamantine version of a melee weapon or of ten pieces of ammunition costs 500 gp more than the normal version, whether the weapon or ammunition is made of the metal or coated with it. This otion’s clear liquid floats at the top of its container and as cloudy white impurities drifting in it. Their properties are as follows: Wondrous item, Rare • Underdark (2003) p.74. This elven leather armor is covered in alchemically treated ironwood leaves, resulting in a suit of light armor with the protection of scale mail, but as easy to use as studded leather. If the weapon would normally have the heavy property, this version of the weapon lacks it. These items harness and expand the powers of a dragonmark, allowing the dragonmarked houses to provide a wide range of useful services. The sword’s luminous blade emits bright light in a 15-foot radius and dim light for an additional 15 feet. This sword has a gem in it's pummel that is clear, round, and glows in reflection to the phases of the moon. In older editions, one could not make use of more than one magic item in each of the “slots” listed below: Some magic items bear curses that bedevil their users, sometimes long after a user has stopped using an item. Some magic items are made only by certain kinds of creatures, for instance; a cloak of elvenkind is made by elves, rather than dwarves. Ten creatures of Medium size or smaller can fit inside the dome. On a hit with this weapon, the target takes an extra 1d6 acid damage. Any attempt to attune to a fourth item fails; the creature must end its attunement to an item first. 114 The armblade is a large metal cylinder with a heavy, serrated sword blade (resembling a bastard sword) at one end. While holding the pouch, you can use an action to expend 1 of its charges, speak the name of any nonmagical food seasoning (such as salt, pepper, saffron, or cilantro), and remove a pinch of the desired seasoning from the pouch. The gate originates where the one item was placed inside the other. Once it successfully saves against the effect, a creature is immune to the goat’s aura for the next 24 hours. Look up moon touched weapons. which works only if the fortress is empty. If a moon blade has a flaw, it is overconfidence. The longest compartment holds up to six long objects, such as bows, quarterstaffs, staffs, or spears. What minor magical quirks set it apart from other items of its kind? You become visible when you cease wearing the hood. Alternatively, a character can focus on one magic item during a short rest, while being in physica l contact with the item. Once a lion has been used, it can’t be used again until 7 days have passed. Bags, carpets, crystal balls, figurines, horns, musical instruments, and other objects also fall into this catch-all category. Folding the cloth closes the hole, and any creatures or objects within remain in the extradimensional space. The moon blade scores a critical hit on a roll of 19 or 20. An everbright lantern provides clear illumination in a 60-foot cone and shadowy illumination in a 120-foot cone, just like a mundane bullseye lantern, but its flame never goes out. When the object lands, it transforms into a creature you determine by rolling a d8 and consulting the table that corresponds to the bag’s color. Scion of the Tenebrous Dragon (3.5e Prestige Class) Song Dragon (3.5e Class) Student of the Iron Dragon and Red Tiger (3.5e Class) The Dragon (3.5e Prestige Class) Were-Dragon (3.5e Class) 3.5e Other. Ignore difficult terrain created by ice or snow. When you drink this potion, you gain the effect of the lairvoyance spell. This bronze statuette is of a griffon rampant. Weapon (longbow), very rare (requires attunement) (DMG-183). This marble statuette is about 4″ high and long. To determine the price of a suit of shiftweave, combine the value of all the outfits it contains and add 25 gp to that amount. When you make the spell’s attacks, you do so with an attack bonus of +5. While the sword is ablaze, it deals an extra 2d6 fire damage to any target it hits. If the attack hits, your sworn enemy takes an extra 3d6 piercing damage. An item can be attuned to only one creature at a time, and a creature can be attuned to no more than three magic items at a time. If the spell is on your class’s spell list but of a higher level than you can normally cast, you must make an ability check using your spellcasting ability to determine whether you cast it successfully. Personality. The potion of frost giant strength and the potion of stone giant strength have the same effect. If the armor normally imposes disadvantage on Dexterity (Stealth) checks or has a Strength requirement, the mithral version of the armor doesn’t. This ordinary bag, made from gray, rust, or tan cloth, appears empty. When you hit a creature of a specific type (such as dragon, fiend, or undead) with the, You can use an action to call forth an elfshadow, provided that you don’t already have one serving you. Activating some magic items requires a user to do omething special, such as holding the item and uttering a command word. This sentient sword was crafted to slay Aberrations that haunt the forest and does an extra 1d8 damage to any foe of the Aberrations type. If the expended slot was of 4th level or higher, the new slot is 3rd level. Waythe is a unique greatsword† most recently in the possession of a high-ranking cloud giant ambassador. Some magic items are indistinguishable from their nonmagical counterparts, whereas other magic items display their magical nature conspicuously. The gate is one-way only and can’t be reopened. When a suit of shiftweave is created, up to five different outfits can be embedded into the cloth. The target must succeed on a DC 15 Constitution saving throw or be paralyzed for 1 minute. Type Traditionally, these patterns are contained within the cloth, but higher-end glamerweave can have more dramatic effects. The effect t;nds after you exhale the ire three times or when 1 hour has passed. MOON-TOUCHED SWORD. The writing vanishes from a scroll when it is read. Use common sense to determine whether more than one of a given kind of magic item can be worn. The next time you see a creature within 10 minutes fter drinking this philter, you become charmed by hat creature for 1 hour. Each rune beyond the first grants the moon blade an additional property. If you wear heavy clothes, you can tolerate temperatures as low as −100°F. (Against the Giants). Available from Its cloudy green fluid smells of the sea and as a jellyfish-like bubble floating in it. If you find these tools helpful, please consider supporting this site. The potion’s yellow fluid is streaked with black and swirls on its own. While this pearl is on your person, you can use an action to speak its command word and regain one expended spell slot. At the end of each of your turns, you can repeat the aving throw. You have a climbing speed equal to your walking speed. The red in the potion’s liquid ontinuously expands from a tiny bead to color the clear iquid around it and then contracts. At the end, you will get the option to select only some results to generate our own PDF or to print cards on Magic format. You then say the character jumps unexpectedly high. However, the slippers don’t allow you to move this way on a slippery surface, such as one covered by ice or oil. The illusory appearance last until you use this property again or remove the armor. A curse should be a surprise to the item’s user when the curse’s effects are revealed. If no worthy heir exists, the sword lies dormant. In the world of Greyhawk, only 9 of these blades are known to exist. The potion has no effect on you if your Strength is equal to or greater than that score. Creatures and objects within the dome when it came into existence can move through it freely. You can withdraw any item the case contains as part of the same action you use, to use the item withdrawn. The type of giant determines the core (see the table below). Wondrous item, uncommon (requires attunement) (DMG-158). If you drink it, you take 3d6 poison damage, and you must succeed on a DC 13 Constitution saving throw or are poisoned. Blackrazor (R) Blade of the Banshee (R) Bow of the Elven Gods (R) Dawnbringer (oota222) The gate originates where the one item was placed inside the other. It is immune to the knock spell and similar magic, such as that of a chime of opening. (DMG-246), This ironwood longbow (maultrilis athel in elvish) has a +3 bonus to attacks and damage. When a spell is copied from a spell scroll, the copier must succeed on an Intelligence (Arcana) check with a DC equal to 10 + the spell’s level. If the check succeeds, the spell is successfully copied. Base House… The frightened creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. After drinking this potion, you can use a bonus action to xhale fire at a target within 30 feet of you. Thus, only a few of these weapons remain. If you possess the Mark of Scribing, you can use this quill to write on any surface. For instance, a fireball might produce an area of harmless cold. The poison ends when the damage decreases to 0. I have incorporated additional levels of power to be unlocked into existing items as well as introduced racial bonuses. This can be visible—traced in glowing mystical lines—or invisible to any creature without the Mark of Scribing. This potion’s container seems to hold fog that moves and pours like water. Greatsword I've made all the balance changes that everyone requested. The cylindrical space within the hole exists on a different plane, so it can’t be used to create open passages. You gain a +1 bonus to attack and damage rolls made with this magic weapon. This clear, gelatinous oil sparkles with tiny, ultrathin ilver shards. If you roll something that doesn’t make sense, roll again, choose a more appropriate entry, or use the rolled detail as inspiration to make up your own. Is anything unusual about its construction? Mithral is a light, flexible metal. Wondrous item, rare (requires attunement) (DMG-155). A potion or an elixir must be swallowed, or an oil applied to the body. The oil can cover a Medium or smaller creature, along with the equipment t’s wearing and carrying (one additional vial is required or each size category above Medium). Kerymˀquess (elven longsword) 150 gp, 2 lb. Sentience. If the hole is folded up, a creature within the hole's extradimensional space can use an action to make a DC 10 Strength check. These ivory statuettes of goats are always created in sets of three. The cube rapidly grows into a fortress that remains until you use an action to speak the command word that dismisses it. During this time, you have advantage on Strength (Athletics) checks ou make to climb. While you wear this cloak, it projects an illusion that makes you appear to be standing in a place near your actual location, causing any creature to have disadvantage on attack rolls against you. Take your favorite fandoms with you and never miss a beat. Some items are used up when they are activated. The identify spell is the fastest way to reveal an item’s properties. It can become an elephant for up to 24 hours. The goat can’t attack, but you can remove its horns and use them as weapons. Items that come in pairs- such as boots, bracers, gauntlets, and gloves-impart their benefits only if both items of the pair are worn. Of all the changes in season 8, the one that stands out the most would be the changes to the Magic Items. Such effects last only as long as the original spell’s duration, or 1d10 minutes for spells that take effect instantaneously. A ring of the ram, however, gives a character the ability to deal force damage. Agitating his muddy liquid brings little bits into view: a fish scale, hummingbird tongue, a cat claw, or a squirrel hair. In addition, the goat radiates a 30′-radius aura of terror while you are riding it. The oil can coat one slashing or piercing eapon or up to 5 pieces of slashing or piercing mmunition. Whatever the nature of the magic contained in a scroll, unleashing that magic requires the user to read the scroll. While lit, the candle sheds dim light in a 30-foot radius. It regains 1 hour of usage time per day. You can play the instrument while casting a spell that causes any of its targets to be charmed on a failed saving throw, thereby imposing disadvantage on the save. Giving the item charges is fine, especially if it has several different abilities, but simply deciding that an item is always active or can be used a fixed number of times per day is easier to manage. Moonblades were named in part because of the moonstones found in the pommel of each sword but also for the moon elves that wielded them, with the only exception of the half-elf assassin, Arilyn Moonblade. These flames shed bright light in a 40-foot radius and dim light for an additional 40 feet. Deduct the time you are invisible, in increments of 1 minute, from the cloak’s maximum duration of 2 hours. Weapon (any sword), common. If you die while wearing the ring, your soul enters it, unless it already houses a soul. While garish in appearance, these goggles are a boon to any Tharashk inquisitive. It is likely to come into conflict with an evil or a timid wielder. A magic item should either let a character do something they couldn’t do before, or improve their ability to do something they can do already. [1.0] Belt of Giant Strength (p. 155) This is a sturdy leather sack with tiny Siberys shards embedded into the lining. For 1 hour after drinking it, you gain 10 temporary hit oints that last for 1 hour. Creatures can telepathically communicate with you only if you allow it. Wondrous item, rare (requires attunement) (DMG-159). The cloak’s weight doesn’t change. When a nonhumanoid tries to wear an item, use your discretion as to whether the item functions as intended. The goat of traveling can become a Large goat with the same statistics as a riding horse. This property is suppressed while you are incapacitated, restrained, or otherwise unable to move. The gate then closes. Pulling the hood up or down requires an action. Weapon (any sword), rare (requires attunement) (DMG-170). For example, a creature can’t attune to more than one ring of protection at a time. †The bow may only be attuned by an elf—including half-elves and drow—and when attuned, arrows shot from the bow do double the normal maximum damage on a critical hit. This is the third week in a row that your campaign has been drenched in darkness due to some atmospheric catastrophe. When you drink this potion, it cures any disease fflicting you, and it removes the blinded, deafened, aralyzed, and poisoned conditions. Wearing or experimenting with an item can also offer hints about its properties. If you issue no commands, the creature defends itself but takes no other actions. You gain a +1 bonus to AC and saving throws while you wear this cloak. This sword was created to fight the swarms of werewovles that were destroying the land. Any creature within 10 feet of the gate is sucked through it to a random location on the Astral Plane. While it has charges, you can use it as often as you wish. A mithral chain shirt or breastplate can be worn under normal clothes. You must possess a particular dragonmark in order to use or attune to a dragonmark focus item. Whoever holds the keycharm is considered to the owner of this enchantment; they receive the notification from alarm, they can safely avoid a glyph, and they can deactivate any associated effect. This fine garment is made of black silk interwoven with faint silvery threads. with a ladder running along one wall to connect them. Applying an oil might take longer, as specified in its description. It can be ridden. This bond is called attunement, and certain items have a prerequisite for it. However, it is actpally oison masked by illusion magic. What are the best enhancements for a rapier? Many dragonmark focus items have unique effects related to their marks, as described in this section. The weapon communicates by transmitting emotions, sending a tingling sensation through the wielder’s hand when it wants to communicate something it has sensed. Wondrous item, Uncommon • Dungeon Master’s Guide, p.170. For the same duration, you re under the effect of the bless spell (no concentration equired). If you are flying when the duration expires, you descend at a rate of 30 feet per round until you land. This dark cloak is made of cured hell hound hide. A dagger fashioned from the tooth of a dragon. Magic rings offer an amazing array of powers to those In either case, the creature is pushed to an unoccupied space outside but next to the fortress. [1.0] Headband of Intellect (p. 173) A pinch is enough to season a single meal. SEEKER DART. This sardonyx statuette of a stone flyer can become an adult stone flyer for up to 1 hour, once per day. While wearing this pin, you are immune to magic that allows other creatures to read your thoughts, determine whether you are lying, know your alignment, or know your creature type. This small dart is decorated with designs like windy spirals that span the length of its shaft. A scepter or just a heavy cylinder, a magic rod is typically made of metal, wood, or bone. For every uninterrupted period of 12 hours the cloak goes unused, it regains 1 hour of duration. Once it has been used, it can’t be used again until 2 days have passed. Pulling the hood up or down requires an action. After burning for 4 hours, the candle is destroyed. Created for a human hero of Neverwinter named Tergon, it grants its wearer advantage on saving throws against the breath weapons of creatures that have the dragon type. This makes the item more powerful (and probably should increases its rarity), but it won’t break your game. Common magic items. You can use an action to close a portable hole by taking hold of the edges of the cloth and folding it up. It ma be used as war mount. Wiki Le Monde des Royaumes Oubliés (French), While wearing these bracers, you have proficiency with the longbow and shortbow, and you gain a +2 bonus to damage rolls on ranged attacks made with such weapons. It may be used as a +1 longbow, without attunement, by any proficient wielder. Wondrous item, rare (requires attunement) (DMG). A moonblade has one rune on its blade for each master it has served (typically 1d6 + 1). Casting the spell by reading the scroll requires the spell’s normal casting time. Most potions consist of one ounce of liquid. But there are still more magic items than you can shake a stick at in the game (I’ve tried, you can at best shake a stick at two), but they’re all very reminiscent of what has come before. In darkness, the unsheathed blade of this sword. 12 Dragon Dojos, Organization (3.5e Other) Abe *Core Only* blind-fighting Dragon Disciple (3.5e Optimized Character Build) The potion’s dense, urple liquid has an ovoid cloud of pink floating in it. This bright light is mounted inside a normal bullseye lantern, allowing the light to be shuttered off. When it runs out of charges, it reverts to a figurine. In addition, you can jump three times the normal distance, though you can't jump farther than your remaining Movement would allow. charges to cast one of the following spells. Wondrous item, Very rare • Dungeon Master’s Guide, p.170. You can remain in the pin or depart for the afterlife. Wondrous item, Drowcraft, uncommon (requires attunement) (OOA), Wondrous item, Drowcraft, rare (requires attunement) (OOA). Placing a portable hole inside an extradimensional space created by a bag of holding, handy haversack, or similar item instantly destroys both items and opens a gate to the Astral plane. A change from actually giving out a magic item to unlocking it is rather drastic, and in my mind, it was not effectively implemented. Additionally, a creature can’t attune to more than one copy of an item. 2 Nov, 2017 in 5e DnD / DtD design / free content / free gaming resources / magic items / Wildlands South tagged archery / arrows / bow / bows / D&D 5e / Dust to Dust / magic items / Wildlands South by Brandes Stoddard. It deals 1d6 extra poison damage on a hit when used to make a weapon attack. Any creature inside an open portable hole can exit the hole by climbing out of it. However, the Siberys shards required to make focus items are rare, and it’s always up to the DM to decide what focus items are available in the world. 5. You can snuff it out early for use at a later time. When its magic has been invoked, the scroll can't be used again. Once it has been used, it can’t be used again until 5 days have passed. Suspended in this amber liquid are a scorpion’s tail, an adder’s fang, a dead spider, and a tiny heart that, against all reason, is still beating. Weapon (longbow), rare (requires attunement)† (JBO). Once used, a potion takes effect immediately, and it is used up. Weapon (any sword), uncommon (requires attunement) You gain a +1 bonus to attack and damage rolls made with this magic weapon. Upcoming Events Winterbash: Share your best hat photos! You shape this meal with your thoughts. Once an arrow of slaying deals its extra damage to a creature, it becomes a nonmagical arrow. This spellbook, along with anything written on its pages, can’t be damaged by fire or immersion in water. As a substance, mithral has an object Armor Class of 21. Who made the item? Featured on Meta New Feature: Table Support. These gold statuettes of lions are always created in pairs. Its interior is divided into two floors. Once it has been used, it can’t be used again until 2 days have passed. Whether crafted for some fell purpose or forged to serve the highest ideals of chivalry, magic weapons are coveted by many adventurers. Wondrous items include worn items such as boots, belts, capes, gloves, and various pieces of jewelry and decoration, such as amulets, brooches, and circlets. It understands your languages and obeys your spoken commands. This backpack has a central pouch and two side pouches, each of which is an extradimensional space. 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