AO changes, [D11] Disable ingame UI and navigation bar UI when loading a demo file, [D11][#4091] Fusebox now FX matches steam, [D11] Fix for tree marker FX not always playing, [D11] Fix null ref when quitting win64 build. [D11] Make D11Jenkinsfile use correct branch. Build a shelter. Fortunately for you, you can kill others and take their stuff. A Status Effect, also referred to as "buff" or "debuff", is an effect which alters your character's status. Being cold will kill you. Added "Switch/Allow Local Server" for adding the correct defines to enable local servers (ALLOW_LOCAL_SERVER) Protect yourself from other players, and kill them for meat. Desert CG changed We don't want to point to a closed issue in the diagnostics (or FIXMEs), so these have been updated (from the old issue, rust-lang#24111). Save and share your circuits with your friends using your Steam account. We're a place where coders share, stay up-to-date and grow their careers. [D11] Disabling asset stripping in release server builds. [D11] Bug 4125 - Jacket Colour Changed to Grey. [D11] Putting the working water back for RC, [D11] Lowered emission rates on Fusebox VFX slightly, [D11] - Turned in Antialias SMAA [D11] compute the pre-filtered warmup list from the prefabProperties list in the game manifest, at design time instead of at run time. Rust Updates will announce updates to your discord in channels of your choice! Rust Commits. [D11] WIP faster warmup with warmup bundle - needs bundles re-built with USE_WARMUP_BUNDLE enabled. To do this you will need to overcome struggles such as hunger, thirst and cold. Some things to keep in mind for all of the RUST give commands: The RUST give command will announce to the server the admin’s or moderator’s name that used the command and the total amount of the item(s) spawned in, through the server’s chat. added thus far inert UI elements for base stats, coordinates, stance display, pinned recipe and inventory fullness indicator. Colour grading changed profile back Kill animals. [D11] Re-disabled compression on server asset bundle build to improve build times, and re-added a line lost in the merge for applying script-overridden build defines (probably wouldn't have affected most people). Use Rustrician to design and test your circuit, and then test in-game on the official server. [D11] Stop Main Menu music when starting demo playback. [D11] Some more debugging of commandline stuff, [D11] Debugging why MINIUDP is getting passed, [D11] Add a new Jenkins build method for D11, [D11] Use a different version of unity for console, [D11] [UI] updated aesthetics for the compass, voice chat icon, hint banner, HUD notifications [D11] Reimported all audio clips with rules for import settings as defined in AudioClipProcessor, try to make good choices about which to stream and which to compress and load. ... SHADOWFRAX has been reporting on Rust for years on end now, with the same amount of quality each time. Enabled with D11_CLIENT_AUTO_BOTS, and f5/f6 at runtime. Kill animals for meat. [D11][#4036] Flame Turrets LODs oriented correctly. DEV is a community of 533,067 amazing developers . Build a shelter. See #60 for more information.. Rustrician is an electricity simulator for RUST. Conversation. Also unified the constant setup between the instanced and non-instanced occlusion stuff. RUST give command syntax. ... bors merged 6 commits into rust-lang: master from cuviper: rust-llvm11 Aug 23, 2020 +32 −38 Conversation 214 Commits 6 Checks 11 Files changed 7. Stop objects popping in when you wake up due to occlusion (probably won't fix all the streaming issues), Fix for missing translucent materials on instanced objects, [D11] + Fix to LOD3 vertex material on BBQ. Currently I call FileSystem_Warmup.run immediately after AssetBundleBackend is constructed, just for quicker testing. ⚠️ WARNING: This crate has been audited by a 3rd party, but a full blog post with the results and the updates made since the audit has not been officially released yet. Only implement Into when targeting a version prior to Rust 1.41 and converting to a type outside the current crate. [D11] [UI] - Added SDF fonts for TMP + material variations for dropshadow and outline. The RUST time command. GPG key ID: 4AEE18F83AFDEB23 Learn about signing commits. 58,221 Commits over 2,436 Days - 1.00cph! Skip to content. also fixed up debug drawing and exposed a couple more tuning variables, [D11] [UI] Fixed being able to revive players instantly by pressing [Y], [D11][#4085] Flame turret pilot flame fixed, [D11] 4041 4057 Changes to Lights on Incendiary ammo, and to explosion effects. [D11] Procedural water prototype II - two meshes via a mesh render. 1; 2; 1,165; Helk. Work-in-progress. Economy, Rust. Added D11_INSTANCED_TREES to put trees into the instancing system, [d11] lodding/pre-loading skinning improvements, fixes for occlusion (was missing a GL.GetGPUProjectionMatrix and using degrees where radians were required) Hi When will rust happen for the console version? The only aim in Rust is to survive - Overcome struggles such as hunger, thirst and cold. The RUST decay upkeep variable, introduced with Building 3.0, allows admins and moderators the ability to set the server’s decay upkeep for tool cupboards.This is a change from the previous decay system, in which the decay.scale variable managed all player-created deployables and buildings. aerophoenix1 Monday, November 30, 2020 at 6:18 AM Yes Rust Console Version will happen, however, it's going to take a long time because of Unity. It was taking a very long time to run on ps4 (45 seconds in debug) change the standard asset bundles to chunk-based, seems to produce results that all fit within 4GB as long as you do a clean build by deleting the existing bundles (why is this?) A list of commits made by our developers to our Source Control Repositories. 18+ Only: https://rustchance.com/r/1143[SUBMIT CLIPS HERE] https://discord.gg/zxtx56vI hope you enjoyed the video! save hide report. Added use EDITOR_ASSET_BUNDLE to allow the editor to use assetbundles (added mainly to test that prefabs weren't getting stripped), [D11] Implemented SendBroadcast in LiteNetLib, [D11] Much cleaner stat tracking in LiteNetLib, [D11] Add some scripts to reimport all audio clips with settings as suggested by Unity, and a general framework to re-trigger the import of any sort of asset class, [D11] [UI] fixed a misplaced float causing an error in a server build. This builds on #73525 to try actually moving rust-lang/llvm-project to LLVM 11. This page is a collection of Client, Console, and Server Commands that can be used in Rust. 2.4k. I feel like he is due for a thanking, 2.5k. Why is d11_console_version without commits for 29 days already? Bears and wolves will chase and kill you. This bot currently supports update notificaitons, commit feed, oxide updates and devblogs! Build a fire. A Rust bot that includes a economy system with tracking roles, scrap mini games, auto updating news and server channels, moderation. Detailed game statistics and history for Rust. This is where the source information for the Twitter posts come from and details every commit made by the FacePunch team to the game (although some may be marked private). See Into for more details. Build a fire. Starving will kill you. Do whatever it takes to survive. 143 comments. A portable RSA implementation in pure Rust. Establishing charters for teams in the Rust project Provide for unified process and vocabulary across the project Creating a single place for tracking a list of ongoing projects The core team will drive these efforts in coordination with all Rust teams and working groups. [D11] Fixing the compilation error in server builds. Build a shelter. [D11] - Tweaked company logo placement / Desert colour grading / toned down the chromatic abberation effect. arrow_left arrow_right. [D11] Change to checkout scm so we can poll. Terminating the http thread when the game server is stopped to release the TCP port. Actually I committed some of these by mistake with another changelist, these are the remaining files. A colleague of mine is new to Rust, and mentioned that it was “slightly confusing” to figure out what &mut does in iterating over &mut foo: for value in &mut self.my_vec { // ... } My colleague had read the std::iter docs and not found the answer there. [D11] Try the official version in unity hub, [D11] Now handles custom prebuilt versions of unity, [D11] Start to add back anything we care about. 3e2dcf9 …ue, r=Centril Update the const fn tracking issue to the new metabug The new `const fn` tracking issue is rust-lang#57563. Yesterday. [D11] Get rid of _outgoingData not needed anymore. [D11] 4041 4057 Changes to Lights on Incendiary ammo, and to explosion effects From was not able to do these types of conversions in earlier versions because of Rust's orphaning rules. The environment is not kind. [D11] [#373] The gun's magazine waits for a new clip from server before allowing a next reload. [D11] Fix to 4100 - Corn is flipped 90 degrees. Added "Build/Client/ win64 with local server" Should build out exe with local server enabled [D11] [UI] Progress on fixing small graphical errors on Belt bar in new Console port HUD. change the standard asset bundles to chunk-based, seems to produce results that all fit within 4GB as long as you do a clean build by deleting the existing bundles (why is this?). Rust - The only aim in Rust is to survive. -1 is the default value and that puts no limit on FPS but you can set it … [D11] Fixes for new UI scripts causing serialisation errors on a bundle build. [D11] Client auto-bot stress testing, for simulating multiple remote connections from a single client. For instance, if the game’s time were January 15th and 3:00 AM in the morning, it might be 10° (Fahrenheit) outside. Rust is a popular survival game that's become quite the sensation on PC. [D11] Changes to the tree impact particle system and materials to increase performance. More fettling with the occlusion culling so that it doesn't cull objects that are in the shadow frustum. He/they - japaric. Kill animals for meat. Press F1 to open the Posted by 3 days ago. RUST admin commands and server variables are used by RUST server admins and moderators.Admin commands can be used in and out of the game to initiate actions, such as kicking or banning players, and other related administrative tasks. [D11] [UI] fix for old HUD null reference error, Standalone build now allows for local server/client connection (currently uses CraggyIsland and can be accessed pressing the steam workshop button on main menu) For this to work it uses a special unstripped assetbundle. [D11] [UI] Fixed missing death map marker sprite. Cleanup code and only tested on windows/editor running auto-bot tests Rustrician to design and test your circuit and..., stay up-to-date and grow their careers no cleanup code and only tested on windows/editor in builds... Objects that are in the game on windows/editor mistake with another changelist, these are remaining. Id: 4AEE18F83AFDEB23 Learn about signing commits additional file-type support Added to the Twitter... And use proper root so we can poll command and Variables allow admins to get, set, and channels. Clip from server before allowing a next reload IL2CPP backend on define, and take your stuff open the world. 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